====== GODOT sur Odroid C4 ====== - Installation du système Linux, voir https://minyhack.kerminy.org/ressources:odroid_c4 - le paquet godot3-server/focal 3.2-stable-2 arm64 exite on pourrait peut etre l'utiliser si la v3 a deja ce qu'on veut en gestion sonore spatialisée ?......... - https://docs.godotengine.org/en/3.2/ - teste de compilation de GODOT V4 * https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html ==== compilation ==== au cazou je n'arriverai pas avec une V3,je compile Godot V4 sur la C4. apres le git clone apt-get install \ build-essential \ scons \ pkg-config \ libx11-dev \ libxcursor-dev \ libxinerama-dev \ libgl1-mesa-dev \ libglu-dev \ libasound2-dev \ libpulse-dev \ libudev-dev \ libxi-dev \ libxrandr-dev \ libtheora-dev libvorbis-dev \ embree3-dev libenet-dev glslang-dev \ libgraphite2-dev harfbuzz-dev freetype-dev libpng-dev libzlib-dev libharfbuzz-dev \ libicu-dev libsquish-dev libwebp-dev libzstd-dev libmbedtls-dev libminiupnpc-dev \ # ensemble ou rien freetype, libpng, zlib, graphite, harfbuzz. #scons platform=linuxbsd target=template_release production=yes use_lto=no #scons platform=linuxbsd use_lto=no builtin_enet=no builtin_libogg=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release production=yes #ok scons platform=linuxbsd use_lto=no builtin_enet=no builtin_libogg=no builtin_icu4c=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release # production=yes remarques: * on va utiliser pulseaudio qui est bien intégré dans godot 3&4 et laisser jack en extérieur si on en a besoin (pudedata?) bridge par un sync pulseaudio... ==== glanage: ==== carto: * https://github.com/RodZill4/godot-openstreetmap capteurs: * https://github.com/godotengine/godot-demo-projects/blob/3.5-9e68af3/mobile/sensors/main.gd sons: * https://github.com/Tianmaru/godot-sound-propagation-demo * https://github.com/nobuyukinyuu/godot-randomsound * https://docs.godotengine.org/fr/latest/tutorials/audio/sync_with_audio.html * https://github.com/kyzfrintin/Godot-Mixing-Desk * https://gitlab.cristal.univ-lille.fr/mint/godot-addons/gdpd puredata * https://github.com/kdik/godot-text-to-speech osc: * https://gitlab.com/frankiezafe/gdosc https://github.com/frankiezafe/gdosc * https://github.com/StraToN/godotosc scriptage: * https://godotengine.org/article/multiplayer-in-godot-4-0-scene-replication/ * https://github.com/mhgolkar/Arrow fiction interactive manuels: * https://docs.godotengine.org/en/stable/tutorials/editor