Table des matières

GODOT sur Odroid C4

  1. Installation du système Linux, voir https://minyhack.kerminy.org/ressources:odroid_c4
  2. le paquet godot3-server/focal 3.2-stable-2 arm64 exite on pourrait peut etre l'utiliser si la v3 a deja ce qu'on veut en gestion sonore spatialisée ?………
  3. teste de compilation de GODOT V4

compilation

au cazou je n'arriverai pas avec une V3,je compile Godot V4 sur la C4.

apres le git clone

apt-get install \
  build-essential \
  scons \
  pkg-config \
  libx11-dev \
  libxcursor-dev \
  libxinerama-dev \
  libgl1-mesa-dev \
  libglu-dev \
  libasound2-dev \
  libpulse-dev \
  libudev-dev \
  libxi-dev \
  libxrandr-dev \
  libtheora-dev libvorbis-dev \
  embree3-dev libenet-dev glslang-dev \
  libgraphite2-dev harfbuzz-dev freetype-dev libpng-dev libzlib-dev libharfbuzz-dev \
  libicu-dev libsquish-dev libwebp-dev libzstd-dev libmbedtls-dev libminiupnpc-dev \
 
# ensemble ou rien freetype, libpng, zlib, graphite, harfbuzz.
#scons platform=linuxbsd target=template_release production=yes use_lto=no
#scons platform=linuxbsd  use_lto=no builtin_enet=no builtin_libogg=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release production=yes
 
#ok
scons platform=linuxbsd  use_lto=no builtin_enet=no builtin_libogg=no builtin_icu4c=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release # production=yes

remarques:

glanage:

carto:

capteurs:

sons:

osc:

scriptage:

manuels: