au cazou je n'arriverai pas avec une V3,je compile Godot V4 sur la C4.
apres le git clone
apt-get install \ build-essential \ scons \ pkg-config \ libx11-dev \ libxcursor-dev \ libxinerama-dev \ libgl1-mesa-dev \ libglu-dev \ libasound2-dev \ libpulse-dev \ libudev-dev \ libxi-dev \ libxrandr-dev \ libtheora-dev libvorbis-dev \ embree3-dev libenet-dev glslang-dev \ libgraphite2-dev harfbuzz-dev freetype-dev libpng-dev libzlib-dev libharfbuzz-dev \ libicu-dev libsquish-dev libwebp-dev libzstd-dev libmbedtls-dev libminiupnpc-dev \ # ensemble ou rien freetype, libpng, zlib, graphite, harfbuzz. #scons platform=linuxbsd target=template_release production=yes use_lto=no #scons platform=linuxbsd use_lto=no builtin_enet=no builtin_libogg=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release production=yes #ok scons platform=linuxbsd use_lto=no builtin_enet=no builtin_libogg=no builtin_icu4c=no builtin_libtheora=no builtin_libvorbis=no builtin_libwebp=no builtin_mbedtls=no builtin_miniupnpc=no builtin_pcre2=no builtin_zstd=no target=template_release # production=yes
remarques:
carto:
capteurs:
sons:
osc:
scriptage:
manuels: