ancien:tek:spatialisation
Table des matières
Spatialisation, la 3D audio
Piste de départ:
faire un plugin ladspa
- entrée stéréo = 2 canaux
- entrée angle / nord
- sortie 5.1
http://clam-project.org/wiki/Network_Editor_tutorial#3D_Spacialization
plugin existant:
-
- bf_rotate_z
- bf2quad
- encode_bformat
ambisonic
http://fgouget.free.fr/ambisonic/Ambisonic_AM91-fr.shtml
fichiers sons : http://www.radio.uqam.ca/ambisonic/audio/index.php?dir=&file=comparative_b-format.zip et http://www.radio.uqam.ca/ambisonic/audio/
http://www.ai.sri.com/ajh/ambisonics/ http://www.ai.sri.com/ajh/ambisonics/AJH_eight-positions.amb
http://multiphonie.free.fr/log_spat.htm
PD
piste nslam
faire un patch puredata
svn co https://spinframework.svn.sourceforge.net/svnroot/spinframework/trunk spinframework # pd xjimmies svn checkout https://svn.sat.qc.ca/nslam/ nslam cd nslam/xjimmies make make install # pdsheefa svn checkout https://svn.sat.qc.ca/pdsheefa pdsheefa cd pdsheefa make make install # spinwidgits ?? svn checkout https://svn.sat.qc.ca/spinwidgets spinwidgits cd spinwidgits make make install #def des PATH a voir ?? export AS_PATH=${HOME}/svn/audioscape export NS_PATH=${HOME}/svn/nslam export OSG_PATH=${HOME}/svn/OSG export PD_PATH=${HOME}/svn/pd-0.40-3 source ${AS_PATH}/asConfig
ancien/tek/spatialisation.txt · Dernière modification : 2024/02/09 16:39 de 127.0.0.1